third | Date: Friday, 25/11/2011, 4:08 PM | Message # 1 |
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| this is the hw 55555555555555555
1.From your experience, identify three benefits and three problems technology brings to the classroom. benefits 1. Accessibility
One way technology allows students and education to improve is through the accessibility of instruction and courses. Online courses allow students to have access to courses the school they attend does not offer. It also allows students who are unable to attend school for health and other complications to still be able to obtain an education in a convenient way.
2. Individualized Instruction
Another benefit I have notice from educational technology is its ability to automatically adjust to student needs. Technology can allow students to receive instruction that is individualized to their level of understanding. It allows students to progress at their own rate and pace. It allows gifted students and struggling students to move at a pace that does not leave them with feelings of frustration.
3. Reporting and Analytics
Technology-based education is also beneficial because of the analytic and reporting abilities technology provides. Teachers do not have to spend valuable time assessing each student and grading assignments that could easily be assessed with the right technological tools and programs. Also, with immediate assessments of student progress, technology-based instruction can instantly provide students with the material that best promotes their individual learning. Problems The problem with this is that many of the modern technologies are very passive. Because of this they do not provide children with the quality and quantity of crucial emotional, social, cognitive, or physical experiences they require when they are young. The developing child requires the right combination of these experiences at the right times during development in order to develop optimally. This cannot happen if the child is sitting for hours passively watching television. Sitting young children in front of a television for hours also prevents that child from having hours of other developmental experiences. Children need real-time social interactions; technology such as television can prevent that from happening. On the other hand there are many positive qualities to modern technologies. The technologies that benefit young children the greatest are those that are interactive and allow the child to develop their curiosity, problem solving and independent thinking skills.
2.Now research online and find three of the newest, hottest most cutting-edge IT "toys" in education. I pad= Example, the iPad has an optional iBooks application that can be downloaded from the App Store, which displays books and other ePub-format content downloaded from the iBookstore.[137] For the iPad launch on April 3, 2010, the iBookstore is available only in the United States.[3][30][114] Several major book publishers including Penguin Books, HarperCollins, Simon & Schuster and Macmillan have committed to publishing books for the iPad.[138] Despite being a direct competitor to both the Amazon Kindle and Barnes & Noble Nook,[139] both Amazon.com and Barnes & Noble have made Kindle & Nook apps available for the iPad. And alots of thing that we can do throughout the ipad. http://towncommons.twit.tv/showthread.php?tid=2860 Notbook= It has been estimated that notebook sales has increased an average of 20% per year in the United States alone. Among the many advantages it offers, portability is one of the main reason people end up making a purchase of it. However before any purchase is made, other features should be considered as well. http://digg.com/news/story/Why_notebook_became_so_popular I phone= The iPhone, iPod Touch and iPad run an operating system known as iOS (formerly iPhone OS). It is a variant of the same Darwin operating system core that is found in Mac OS X. Also included is the "Core Animation" software component from Mac OS X v10.5 Leopard. Together with the PowerVR hardware (and on the iPhone 3GS, OpenGL ES 2.0), it is responsible for the interface's motion graphics. The operating system takes up less than half a gigabyte.[114] It is capable of supporting bundled and future applications from Apple, as well as from third-party developers. Software applications cannot be copied directly from Mac OS X but must be written and compiled specifically for iOS. Like the iPod, the iPhone is managed from a computer using iTunes. The earliest versions of the OS required version 7.3 or later, which is compatible with Mac OS X version 10.3.9 Panther or later, and 32-bit Windows XP or Vista.[115] The release of iTunes 7.6 expanded this support to include 64-bit versions of XP and Vista,[116] and a workaround has been discovered for previous 64-bit Windows operating systems.[117] Apple provides free updates to the OS for the iPhone through iTunes,[114] and major updates have historically accompanied new models.[118] Such updates often require a newer version of iTunes — for example, the 3.0 update requires iTunes 8.2 — but the iTunes system requirements have stayed the same. Updates include both security patches and new features.[119] For example, iPhone 3G users initially experienced dropped calls until an update was issued.[120][121] Version 3.1 required iTunes 9.0, and iOS 4 required iTunes 9.2. iTunes 10.5, which is required to sync and activate iOS 5, the current version of iTunes, Requires Mac OS X 10.5.8 or Leopard on G4 or G5 computers on 800 MHz or higher; versions 10.3 and 10.4 and 10.5–10.5.7 are no longer supported. http://en.wikipedia.org/wiki/IPhone
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matt | Date: Friday, 25/11/2011, 4:32 PM | Message # 2 |
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| There are lots of information! good work
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Ping | Date: Friday, 25/11/2011, 11:22 PM | Message # 3 |
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| There are a lot of good point in this post and all of them were explained clearly. But for the part 2, there is a lot of information that is not really link to the question. However, it is explain about what it is with the background of the product so the audience able to understand it clearly without the need of researching what the toys are.
Are all the technologies are passive? Since it is not provide children with the quality and quantity of crucial emotional, social, cognitive, or physical experiences they require when they are young. Or is it the good equipment that help parent to teach their child?
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Chip | Date: Tuesday, 06/12/2011, 2:07 PM | Message # 4 |
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| A lot of good points and ideas very detail and very well explained in both question however in the second part of the question was not related to the question. I don't understand the point that you said that the problem the modern technologies are very passive and is it for every technologies?
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